﻿SmitearWebGL.Core.Geometry.VertexDataSet = Class.extend(
{
	/******** constructor ********/
	
	init : function( rawData, data32PerVertex )
	{
		this.rawData = rawData;
		this.data32PerVertex = data32PerVertex;
		this.count = rawData.length / data32PerVertex;
		
		this._registClass( "SmitearWebGL.Core.Geometry.VertexDataSet" );
	}
}
);